using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class VerySimpleController : NetworkBehaviour { private NetworkIdentity m_NetIdentity; private void Start() { m_NetIdentity = GetComponent (); if (m_NetIdentity.isLocalPlayer == false) { enabled = false; return; } } // Update is called once per frame private void Update () { if (Input.GetKeyUp (KeyCode.UpArrow)) { transform.position = new Vector3 (transform.position.x, 0, transform.position.z + 1); } if (Input.GetKeyUp (KeyCode.LeftArrow)) { transform.position = new Vector3 (transform.position.x - 1, 0, transform.position.z); } if (Input.GetKeyUp (KeyCode.DownArrow)) { transform.position = new Vector3 (transform.position.x, 0, transform.position.z - 1); } if (Input.GetKeyUp (KeyCode.RightArrow)) { transform.position = new Vector3 (transform.position.x + 1, 0, transform.position.z); } } }