using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class Connector : MonoBehaviour { public DebugNetManager m_NetMan; public void ConnectToServer() { if (m_NetMan == null) { Debug.LogError ("Missing network manager reference!"); enabled = false; return; } m_NetMan.networkAddress = "127.0.0.1"; m_NetMan.networkPort = 31337; m_NetMan.offlineScene = "boot"; m_NetMan.StartClient (); } public void SpawnHostServer() { m_NetMan.networkAddress = "127.0.0.1"; m_NetMan.networkPort = 31337; m_NetMan.offlineScene = "boot"; m_NetMan.onlineScene = "network"; m_NetMan.StartHost (); } public void Update() { if (Input.GetKeyUp (KeyCode.Alpha1)) { SpawnHostServer (); } if (Input.GetKeyUp (KeyCode.Alpha2)) { ConnectToServer (); } } }